![]() The tight, no-nonsense, combat and the risk/reward nature of squeezing the absolute most out of every run. Exploring randomly generated, often Metroidvania-Esque, areas. Let me say right now, I adore Rogue-lites. Moonlighter, developed by Digital Sun and published by 11 bit studios is one such game. Rogue-lites tend to share some of the same mechanics but try to bring something a little different to the table. Rogue-like is a term used for games that share almost exactly the same gameplay stylings as the original Rogue, these include but are not limited to turn-based combat, randomly generated maps, rewarding players for going out of the way and exploring and perma-death. Over the years Rogue has spawned a myriad of games with similar gameplay and mechanics and now uses it’s name-sake to define two different game genres Rogue-like and Rogue-lite. In 1980, Michael Toy and Glenn Wichman developed and freely distributed a dungeon crawler named Rogue.
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